The Talent bonus also decays pretty rapidly on larger Transcend maps. Whatever strategy you plan to execute could have been executed more efficiently if you had chosen the most appropriate faction at the start. The problem with Lal is that he is strictly dominated. Early rushes severely crimp Morgan's game, and Yang will just bury him on a large enough map. Morgan is all about grabbing Biogenetics and rushing Tanks everywhere, then exploiting Free Market. On a compressed map the Impact Rover rush lands extremely early, and as the map gets larger you have much broader options. Zakharov is probably the most flexible civ. She can play a larger map well since she can drop Formers immediately using initial Minerals, but is most dangerous on smaller maps. There is no better faction on a Huge map, as he comes hardwired for growth, industry and drone pacification with minimal teching required.ĭeirdre can capture Mind Worms from turn 1, which permits a vicious rush when there are abundant native life forms. Yang is all about the Colony Pod spam, and does better as the map gets larger. The factions are reasonably well balanced, so which is the strongest tends to depend upon settings. I find that Yang, Zakharov, Morgan and Deirdre are pretty consistently better than Lal, Santiago and Miriam. You need to understand optimal openings for each faction to properly rate them.